CyberCode: designing augmented reality environments with visual tags
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
ARVIKA " Augmented Reality for Development, Production and Service
ISMAR '02 Proceedings of the 1st International Symposium on Mixed and Augmented Reality
Marker Tracking and HMD Calibration for a Video-Based Augmented Reality Conferencing System
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
A character recognition mobile app for interactive learning
SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications
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The concept of Mobile Augmented Reality (MAR) is still very much in its infancy, but we can see an increasing number of opportunities present in the areas of mobile marketing and gaming in recent years. Although mobile devices are becoming "smarter", the computational resources are still limited and insufficient to run huge amounts of processing tasks in real-time. Many existing MAR applications are mainly supporting simple low frequency patterns (e.g. black and white markers), barcodes, or QR codes. Some examples are ArTag [Fiala 2004], ARVIKA [Friedrich 2002], CyberCode [Rekimoto and Ayatsuka 2000], ARToolKit [Kato and Billinghurst 1999], and Color-coded 3D markers [Möhring et al. 2004]. More complex images are not supported.