Mobile augmented reality cinema (MARC)

  • Authors:
  • Jimmy Addison Lee;Aiyuan Guo;Yiqun Li

  • Affiliations:
  • Institute for Infocomm Research (I2R);Institute for Infocomm Research (I2R);Institute for Infocomm Research (I2R)

  • Venue:
  • SIGGRAPH Asia 2012 Posters
  • Year:
  • 2012

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Abstract

The concept of Mobile Augmented Reality (MAR) is still very much in its infancy, but we can see an increasing number of opportunities present in the areas of mobile marketing and gaming in recent years. Although mobile devices are becoming "smarter", the computational resources are still limited and insufficient to run huge amounts of processing tasks in real-time. Many existing MAR applications are mainly supporting simple low frequency patterns (e.g. black and white markers), barcodes, or QR codes. Some examples are ArTag [Fiala 2004], ARVIKA [Friedrich 2002], CyberCode [Rekimoto and Ayatsuka 2000], ARToolKit [Kato and Billinghurst 1999], and Color-coded 3D markers [Möhring et al. 2004]. More complex images are not supported.