The SGML handbook
Communications of the ACM
Computers and Typography
HyTime: A Standard for Structured Hypermedia Interchange
Computer - Distributed computing systems: separate resources acting as one
WorldBeat: designing a baton-based interface for an interactive music exhibit
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Experiences on a multimodal information kiosk with an interactive agent
Proceedings of the second Nordic conference on Human-computer interaction
Computerized self-administered questionnaires on touchscreen kiosks: do they tell the truth?
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Planners, navigators, and pragmatists: collaborative wayfinding using a single mobile phone
Personal and Ubiquitous Computing
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A clear and appealing screen layout is crucial to the success of on-line kiosk systems, public terminals that are connected to a network. This paper addresses the problem of developing such a layout, and provides several guidelines, drawn from traditional typography and Gestalt psychology as well as from hypertext authoring, and human-computer interaction. To identify how a kiosk system's primary task influences optimal layout, kiosk systems are classified into four basic types. The usability of HTML (Hypertext Markup Language) 2.0 and 3.0 to write documents for these systems is discussed, and some alternative existing environments are presented.