Crowding games are sequentially solvable
International Journal of Game Theory
A classification of weakly acyclic games
SAGT'12 Proceedings of the 5th international conference on Algorithmic Game Theory
A classification of weakly acyclic games
SAGT'12 Proceedings of the 5th international conference on Algorithmic Game Theory
Choosing products in social networks
WINE'12 Proceedings of the 8th international conference on Internet and Network Economics
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We consider generalized congestion games, a class of games in which players share a set of strategies and the payoff functions depend only on the chosen strategy and the number of players playing the same strategy, in such a way that fewer such players results in greater payoff. In these games we consider improvement paths. As shown by Milchtaich [2] such paths may be infinite. We consider paths in which the players deviate in a specific order, and prove that ordered best response improvement paths are finite, while ordered better response improvement paths may still be infinite.