Integrating usability evaluation into model-driven video game development

  • Authors:
  • Adrian Fernandez;Emilio Insfran;Silvia Abrahão;José Ángel Carsí;Emanuel Montero

  • Affiliations:
  • ISSI Research Group, Department of Information Systems and Computation, Universitat Politècnica de València, Valencia, Spain;ISSI Research Group, Department of Information Systems and Computation, Universitat Politècnica de València, Valencia, Spain;ISSI Research Group, Department of Information Systems and Computation, Universitat Politècnica de València, Valencia, Spain;ISSI Research Group, Department of Information Systems and Computation, Universitat Politècnica de València, Valencia, Spain;ISSI Research Group, Department of Information Systems and Computation, Universitat Politècnica de València, Valencia, Spain

  • Venue:
  • HCSE'12 Proceedings of the 4th international conference on Human-Centered Software Engineering
  • Year:
  • 2012

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Abstract

The increasing complexity of video game development highlights the need of design and evaluation methods for enhancing quality and reducing time and cost. In this context, Model-Driven Development approaches seem to be very promising since a video game can be obtained by transforming platform-independent models into platform-specific models that can be in turn transformed into code. Although this approach is started to being used for video game development, there is a need for usability evaluation methods specifically tailored to this type of development process. In this paper, we present a usability inspection method that can be used along all the stages of the model-driven video game development. The method relies on a Usability Model that is aligned with the ISO/IEC 25010 (SQuaRE) standard and decomposes usability into measurable attributes and metrics specific for the video game domain.