Starcraft from the stands: understanding the game spectator
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Low Cost Virtual Animation Effects for Sports Broadcasting: Mosaics, Flags and Big-Sized Flags
ICCSA '11 Proceedings of the 2011 International Conference on Computational Science and Its Applications
Location-aware system based on a dynamic 3D model to help in live broadcasting of sport events
MM '11 Proceedings of the 19th ACM international conference on Multimedia
Augmenting Live Broadcast Sports with 3D Tracking Information
IEEE MultiMedia
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Extensive domain-specific Decision Support Systems (DSS) have been developed for use by commentators and team managers in professional sports. Particularly developed DSS are available in basketball, baseball, and motorsports. E-sports is a burgeoning new field of professional sports, wherein a video game is played as a sport. This paper will develop a set of criteria to measure the capabilities and limitations of DSS in professional sport based on academic descriptions of DSS and the existing applications of DSS to traditional professional sports leagues. These criteria will be applied to the video game StarCraft 2: Wings of Liberty, as a popular e-sports title that is representative of the DSS characteristics of e-sports games. Based upon the developed metrics, this paper will propose additions and modifications to the DSS available in StarCraft 2: Wings of Liberty, and the e-sports field at large.