Heuristic evaluation of user interfaces
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Usability problem identification using both low- and high-fidelity prototypes
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Software for use: a practical guide to the models and methods of usage-centered design
Software for use: a practical guide to the models and methods of usage-centered design
Applying model-based techniques to the development of UIs for mobile computers
Proceedings of the 6th international conference on Intelligent user interfaces
Mobile-D: an agile approach for mobile application development
OOPSLA '04 Companion to the 19th annual ACM SIGPLAN conference on Object-oriented programming systems, languages, and applications
Guest Editors' Introduction: The Smart Phone--A First Platform for Pervasive Computing
IEEE Pervasive Computing
Prototypes and Paratypes: Designing Mobile and Ubiquitous Computing Applications
IEEE Pervasive Computing
Low-fi prototyping for mobile devices
CHI '06 Extended Abstracts on Human Factors in Computing Systems
User Interface Design and Evaluation (The Morgan Kaufmann Series in Interactive Technologies) (The Morgan Kaufmann Series in Interactive Technologies)
Managing Context Information in Mobile Devices
IEEE Pervasive Computing
Artificial Intelligence for Games, Second Edition
Artificial Intelligence for Games, Second Edition
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Mobile device usage has reached a level of pervasiveness previously unheard of. The "pocketability" of such devices enables pedestrians to use them whilst moving, causing attention to be divided between the device and locomotion. We attempt to expose the implications of divided attention via a pedestrian simulation that accounts for mobile device use. Of particular interest is the awareness of users in the pedestrian environment, as this may affect the traffic scenario. Our simulation shows that even a small number of users interacting with a mobile device can destabilise pedestrian flow. The proportion of attention loss correlates to the degree of disruption. This has implications for the design of pedestrian-focused applications, as our results suggest pervasive mobile use is changing the nature of pedestrian crowd behaviour.