Computer Graphics Forum
The Feasibility of a VLSI Chip for Ray Tracing Bicublic Patches
IEEE Computer Graphics and Applications
Ray tracing rational B-spline patches in VLSI
Advances in computer graphics hardware II
VLSI Chip for Ray Tracing Bicubic Patches
Advances in Computer Graphics Hardware I (Eurographics'86 Workshop)
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A number of ASIC architectures are presented to build a system for fast photorealistic rendering of complex images. Both ray tracing and radiosity algorithms can be used. The system consists of a number of custom and general purpose processors that communicate through a serial interface. The scene database is split into three disjoint data sets. Rays are passed between processors. The load is dynamically balanced by means of a load balancing processor. Fine grain and coarse grain parallelism are exploited.