Recognizing Human Actions: A Local SVM Approach
ICPR '04 Proceedings of the Pattern Recognition, 17th International Conference on (ICPR'04) Volume 3 - Volume 03
International Journal of Computer Vision
ICCV '05 Proceedings of the Tenth IEEE International Conference on Computer Vision - Volume 2
MM '08 Proceedings of the 16th ACM international conference on Multimedia
A survey on vision-based human action recognition
Image and Vision Computing
Two-frame motion estimation based on polynomial expansion
SCIA'03 Proceedings of the 13th Scandinavian conference on Image analysis
Discriminative codeword selection for image representation
Proceedings of the international conference on Multimedia
Human activity analysis: A review
ACM Computing Surveys (CSUR)
A survey of vision-based methods for action representation, segmentation and recognition
Computer Vision and Image Understanding
LIBSVM: A library for support vector machines
ACM Transactions on Intelligent Systems and Technology (TIST)
Human detection using oriented histograms of flow and appearance
ECCV'06 Proceedings of the 9th European conference on Computer Vision - Volume Part II
Action recognition by dense trajectories
CVPR '11 Proceedings of the 2011 IEEE Conference on Computer Vision and Pattern Recognition
Machine Recognition of Human Activities: A Survey
IEEE Transactions on Circuits and Systems for Video Technology
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Human action recognition in videos is one of the classic problems in computer vision domain due to its wide range of applications as well as its challenges. Although most existing approaches perform very well for specific datasets, there is little research on how practical and robust it is to extend those approaches into realistic scenarios where videos are often acquired with different frame rates from diverse imaging devices. In this paper, we investigate and evaluate recognition performance of four state-of-the-art human action recognition approaches across two widely used benchmark datasets with three different frame rate settings. It is observed in our comprehensive experiments that frame rate does affect recognition performance. Particularly, the impact of frame rate is not consistent across different scenarios. Therefore, better recognition approaches, including novel visual features and learning algorithms robust to frame rate variation, are demanded to further advance human action recognition towards more practical deployment.