Streaming directx-based games on windows

  • Authors:
  • Alexander Franiak;Yohann Pitrey;Christoph Czepa;Helmut Hlavacs

  • Affiliations:
  • Research Group Entertainment Computing, University of Vienna, Austria;Research Group Entertainment Computing, University of Vienna, Austria;Research Group Entertainment Computing, University of Vienna, Austria;Research Group Entertainment Computing, University of Vienna, Austria

  • Venue:
  • ACE'12 Proceedings of the 9th international conference on Advances in Computer Entertainment
  • Year:
  • 2012

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Abstract

We present a framework that allows for simulating a cloud gaming architecture with any DirectX-based video game. The gamer's screen is captured and compressed as a video stream using the VP8 codec and sent over the network using UDP. We use this framework to evaluate the influence of frame-rate and encoding bit-rate on the Quality of Experience, as perceived by a panel of human test subjects.