"Alone together?": exploring the social dynamics of massively multiplayer online games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Humour theory and videogames: laughter in the slaughter
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames
A Review of Humor for Computer Games: Play, Laugh and More
Simulation and Gaming
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In this paper, we focus on humor patterns in computer games. We first introduce humor, outlining the potential of humor in games. Then we describe the steps we are taking to develop a humor pattern language. Next, we present some of the humor patterns that we have developed: humor through popular culture references, Using Humor's Rule of Three in quest design, Laughter and initiation through humorous avatar death, and carnivalesque character design. We discuss issues that are arising from the pattern elaboration in our context. We hope, through humor patterns, to create tools that game designers can use for the greater enjoyment of all and, to produce new forms of comic games that delight and surprise us.