Humor patterns: teasing, fun and mirth

  • Authors:
  • Claire Dormann;Max Neuvians

  • Affiliations:
  • University of Ottawa, Ottawa, ON, Canada;University of Ottawa, Ottawa, ON, Canada

  • Venue:
  • Proceedings of the First Workshop on Design Patterns in Games
  • Year:
  • 2012

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Abstract

In this paper, we focus on humor patterns in computer games. We first introduce humor, outlining the potential of humor in games. Then we describe the steps we are taking to develop a humor pattern language. Next, we present some of the humor patterns that we have developed: humor through popular culture references, Using Humor's Rule of Three in quest design, Laughter and initiation through humorous avatar death, and carnivalesque character design. We discuss issues that are arising from the pattern elaboration in our context. We hope, through humor patterns, to create tools that game designers can use for the greater enjoyment of all and, to produce new forms of comic games that delight and surprise us.