Debriefing: toward a systematic assessment of theory and practice
Simulation and Gaming - Special issue: debriefing
GameFlow: a model for evaluating player enjoyment in games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Seeking Reusability of Computer Games Designs for Informal Learning
ICALT '11 Proceedings of the 2011 IEEE 11th International Conference on Advanced Learning Technologies
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The design of a computer game based educational experience is a multidisciplinary task that requires the collaboration of experts in game design, education and in the field of instruction. In this paper we present an educational game (EG) design method which tackles this multiplicity of backgrounds allowing each of the experts to focus on the aspects of the game design related to his/her area of expertise. The method is supported by a modular conceptual model that provides a common framework for describing an EG and facilitates the reuse of design components and the description of new game variants. In order to illustrate the proposal we describe the process of design and implementation of 'Maz-E-nglish', an EG for mobile devices which aims to help children learning English grammar.