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In this paper we show our approach to make two steps towards integration of modeling and simulation and intelligent tutoring for game-based learning environments. The first step is to construct a framework for developing game-based (and also non-game-based) learning systems, which is based on fundamentals of Intelligent Tutoring System construction and on a full-fledged simulation system (JAMES II), and which allows component-based design and re-usage of existing components. The second step is to develop modeling and simulation-based learning games which seamlessly integrate game and play (immersive didactics). We show the viability of our approach in two case studies -- a racing game that can be used to learn geographical facts, and a game about marine science in which school students learn about the interrelations of an ecosystem.