Operational performance metrics in a distributed system. Part I.: Strategy
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Proceedings of 3rd ACM SIGCOMM workshop on Network and system support for games
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Distributed Virtual Environments (DVEs) are a large class of real-time simulation systems. We present an implementation-independent methodology for measuring, analyzing, and comparing DVE systems performance. The methodology comprises of a process of requirements elicitation and their conversion into measurable objectives. The process for determining quality requirements for a DVE is discussed, with a focus on interaction-based scenario analysis. An example is given with a simple game --- Asteroids --- that has been modified to support two players (users).