Appearance-preserving simplification
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Phenomenological simulation of brooks
Proceedings of the Eurographic workshop on Computer animation and simulation
Particulate matters: generating particle flows from human movement
Proceedings of the 15th international conference on Multimedia
Understanding movement for interaction design: frameworks and approaches
Personal and Ubiquitous Computing
Hardware-aware analysis and optimization of stable fluids
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Allegra: a new instrument for bringing interactive graphics to life
MM '08 Proceedings of the 16th ACM international conference on Multimedia
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Since 1984, Graphical User Interfaces have typically relied on visual icons that mimic physical objects like the folder, button, and trash can, or canonical geometric elements like menus, and spreadsheet cells. GUI's leverage our intuition about the physical environment. But the world can be thought of as being made of stuff as well as things. Making interfaces from this point of view requires a way to simulate the physics of stuff in realtime response to continuous gesture, driven by behavior logic that can be understood by the user and the designer. The author argues for leveraging the corporeal intuition that people learn from birth about heat flow, water, smoke, to develop interfaces at the density of matter that leverage in turn the state of the art in computational physics.