Game designers training first person shooter bots

  • Authors:
  • Michelle McPartland;Marcus Gallagher

  • Affiliations:
  • University of Queensland, Australia;University of Queensland, Australia

  • Venue:
  • AI'12 Proceedings of the 25th Australasian joint conference on Advances in Artificial Intelligence
  • Year:
  • 2012

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Abstract

Interactive training is well suited to computer games as it allows game designers to interact with otherwise autonomous learning algorithms. This paper investigates the outcome of a group of five commercial first person shooter game designers using a custom built interactive training tool to train first person shooter bots. The designers are asked to train a bot using the tool, and then comment on their experiences. The five trained bots are then pitted against each other in a deathmatch scenario. The results show that the training tool has potential to be used in a commercial environment.