Introduction to Reinforcement Learning
Introduction to Reinforcement Learning
Integrated learning for interactive synthetic characters
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Core Techniques and Algorithms in Game Programming
Core Techniques and Algorithms in Game Programming
AAAI'06 Proceedings of the 21st national conference on Artificial intelligence - Volume 1
Evolving AI opponents in a first-person-shooter video game
AAAI'05 Proceedings of the 20th national conference on Artificial intelligence - Volume 4
Hierarchical controller learning in a first-person shooter
CIG'09 Proceedings of the 5th international conference on Computational Intelligence and Games
Neural networks training for weapon selection in first-person shooter games
ICANN'10 Proceedings of the 20th international conference on Artificial neural networks: Part III
EvoApplicatons'10 Proceedings of the 2010 international conference on Applications of Evolutionary Computation - Volume Part I
A Comprehensive Survey of Multiagent Reinforcement Learning
IEEE Transactions on Systems, Man, and Cybernetics, Part C: Applications and Reviews
Soar-RL: integrating reinforcement learning with Soar
Cognitive Systems Research
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Interactive training is well suited to computer games as it allows game designers to interact with otherwise autonomous learning algorithms. This paper investigates the outcome of a group of five commercial first person shooter game designers using a custom built interactive training tool to train first person shooter bots. The designers are asked to train a bot using the tool, and then comment on their experiences. The five trained bots are then pitted against each other in a deathmatch scenario. The results show that the training tool has potential to be used in a commercial environment.