An ubiquitous game for providing emotional support to hospitalized children

  • Authors:
  • Ramon Cruzat;Sergio F. Ochoa;Luis A. Guerrero

  • Affiliations:
  • Computer Science Department, University of Chile, Chile;Computer Science Department, University of Chile, Chile;CITIC Research Group, School of Computer Science and Informatics, Universidad de Costa Rica, Costa Rica

  • Venue:
  • IWAAL'12 Proceedings of the 4th international conference on Ambient Assisted Living and Home Care
  • Year:
  • 2012

Quantified Score

Hi-index 0.00

Visualization

Abstract

Kids under treatments that involve long stays at a hospital or health center tend to get bored or depressed because of the lack of social interaction with family and friends. Such a situation also affects the evolution and effectiveness of their treatments. This article presents a mobile ubiquitous game called MagicRace, which allows hospitalized kinds to interact socially with one another, without putting to risk their sensitive health conditions. The game does not require a communication infrastructure at the hospital, but instead, it uses a mobile ad hoc network composed of the handhelds used by the kids to play.