On a pursuit game played on graphs for which a minor is excluded
Journal of Combinatorial Theory Series B
Cops and robbers in graphs with large girth and Cayley graphs
Discrete Applied Mathematics
On a game of policemen and robber
Discrete Applied Mathematics
The complexity of pursuit on a graph
Theoretical Computer Science
Gibbs measures and dismantlable graphs
Journal of Combinatorial Theory Series B
A better bound for the cop number of general graphs
Journal of Graph Theory
Chasing robbers on random graphs: Zigzag theorem
Random Structures & Algorithms
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The cop-number of a graph is the minimum number of cops needed to catch a robber on the graph, where the cops and the robber alternate moving from a vertex to a neighbouring vertex. It is conjectured by Meyniel that for a graph on n vertices O(n) cops suffice. The aim of this paper is to investigate the cop-number of a random graph. We prove that for sparse random graphs the cop-number has order of magnitude n^1^/^2^+^o^(^1^). The best known strategy for general graphs is the area-defending strategy, where each cop 'controls' one region by himself. We show that, for general graphs, this strategy cannot be too effective: there are graphs that need at least n^1^-^o^(^1^) cops for this strategy.