Game based learning for computer science education
Computer Science Education Research Conference
Activity-based learner-models for learner monitoring and recommendations in Moodle
EC-TEL'11 Proceedings of the 6th European conference on Technology enhanced learning: towards ubiquitous learning
Transferring an outcome-oriented learning architecture to an IT learning game
EC-TEL'11 Proceedings of the 6th European conference on Technology enhanced learning: towards ubiquitous learning
Competence web-based assessment for lifelong learning
Proceedings of the First International Conference on Technological Ecosystem for Enhancing Multiculturality
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Employers seek people that match particular qualifications and graduates seek jobs that match their qualifications. This market is currently managed primarily using paper certificates and heterogeneous university management systems that capture achieved learning outcomes as well as corporate information systems that capture required qualifications. In light of trends toward increased student mobility, employability and lifelong learning, this situation is less than satisfactory. Therefore, in this paper, the authors propose a schema that facilitates interoperable storage and management of Personal Achieved Learning Outcomes PALO based on a common data model. This paper presents use case scenarios and implementations addressing these challenges and demonstrating the added value of using such a common model.