KeyGraph: Automatic Indexing by Co-occurrence Graph based on Building Construction Metaphor
ADL '98 Proceedings of the Advances in Digital Libraries Conference
Chance Discovery
Innovation Game as Workplace for Sensing Values in Design and Market
ICDMW '08 Proceedings of the 2008 IEEE International Conference on Data Mining Workshops
A vision-oriented approach for innovative product design
Advanced Engineering Informatics
A stakeholder-oriented innovative product conceptualization strategy based on fuzzy integrals
Advanced Engineering Informatics
Innovation Game as a Tool of Chance Discovery
RSFDGrC '09 Proceedings of the 12th International Conference on Rough Sets, Fuzzy Sets, Data Mining and Granular Computing
iChance: A Web-Based Innovation Support System for Business Intelligence
International Journal of Organizational and Collective Intelligence
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In the past few years, supplying value-added and innovative products has become an important business strategy. In this paper, a system method of innovative knowledge elicitation based on chance discovery for new product design is proposed and described. This system contains three functional modules: 1 scenario graph generation module by using Keygraph, a visual tool of chance discovery; 2 innovative knowledge solicitation module by innovators market game IMG, a kind of table game for collaborative innovation; and 3 innovative knowledge alternatives selection module based on the method of analytic hierarchy process AHP. The experiment is taken to play IMG and make value cognition by humans based on the scenario graph generated by Keygraph. During the IMG, innovative knowledge as new value is co-created by humans. AHP is used to evaluate these innovative alternatives. The performance of the method is illustrated by using a case study on innovative product design. The results indicate this method can aid humans in eliciting innovative knowledge for creative product design at the early stage of product development.