ExerSync: interpersonal synchrony in social exergames

  • Authors:
  • Taiwoo Park;Uichin Lee;Bupjae Lee;Haechan Lee;Sanghun Son;Seokyoung Song;Junehwa Song

  • Affiliations:
  • KAIST, Daejeon, South Korea;KAIST, Daejeon, South Korea;KAIST, Daejeon, South Korea;KAIST, Daejeon, South Korea;KAIST, Daejeon, South Korea;KAIST, Daejeon, South Korea;KAIST, Daejeon, South Korea

  • Venue:
  • Proceedings of the 2013 conference on Computer supported cooperative work companion
  • Year:
  • 2013

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Abstract

Social exergames provide immersive experiences of social interaction via online multiplayer games, ranging from simple group exercises (e.g., virtual cycling/rowing) to more structured multiplayer games (e.g., cooperative boat racing). In exergame design, interpersonal synchrony plays an important role as it enhances social rapport and pro-social behavior. We demonstrate ExerSync platform that supports various assistive mechanisms for facilitating interpersonal synchrony even with heterogeneous exercise modalities. We consider a rhythm of body movements in repetitive aerobic exercises and explore the design space of incorporating rhythm into exergames. We build a prototype system and comparatively evaluate the effectiveness of various assistive mechanisms.