Differences in effect of robot and screen agent recommendations on human decision-making
International Journal of Human-Computer Studies - Special issue: Subtle expressivity for characters and robots
Exploring user experience in "blended reality": moving interactions out of the screen
CHI '06 Extended Abstracts on Human Factors in Computing Systems
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This paper proposes a Blended Reality Agent called "BReA" that can exist in both the real and virtual world and has communicative advantages that is more than simply the sum of those of a robotic agent and an on-screen agent. BReA can seamlessly transfers between the real world and virtual world and users can communicate with BReA without interruption during the transference. We conducted a field test and showed that users can recognize when it points from the virtual world to a real world object after it moves from the real world to virtual world. This result supports a hypothesis that communicating with BReA helps users recognize the link between real world and virtual world objects and virtual world information.