Using schematic scenarios to understand user needs
Proceedings of the 1st conference on Designing interactive systems: processes, practices, methods, & techniques
Podcasting computer science E-1
Proceedings of the 38th SIGCSE technical symposium on Computer science education
iTunes University and the classroom: Can podcasts replace Professors?
Computers & Education
Podcasting in education: Are students as ready and eager as we think they are?
Computers & Education
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This paper challenges the dominant perception evident in the literature that mobile podcasting is primarily a medium for knowledge transmission. It describes why and how mobile audio learning can be facilitative, active and integrated, and how it can involve diverse voices, including those of students, in ways that usefully disrupt didactic pedagogy. Audio is described as an active learning environment, capable of supporting connection to the real world around education in which students are able to act as autonomous learner-gatherers. The paper responds to concerns raised by Ciussi, Rosner, and Augier 2009 that some students are disinterested in podcasting and uses a scenario-based design methodology Carroll, 2000 to describe and evaluate six innovative applications. It concludes that mobile audio can be understood as an active medium capable of richly and meaningfully engaging learners.