SOAR: an architecture for general intelligence
Artificial Intelligence
Understanding and Using Context
Personal and Ubiquitous Computing
Human-Computer Interaction
Towards Agents for Policy Making
Multi-Agent-Based Simulation IX
From Individuals to Social and Vice-versa
Engineering Societies in the Agents World IX
An operational definition of context
CONTEXT'07 Proceedings of the 6th international and interdisciplinary conference on Modeling and using context
Computational modeling of culture's consequences
MABS'10 Proceedings of the 11th international conference on Multi-agent-based simulation
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In this paper we describe how culture and personality form important influences on the decision making processes of persons. When designing agents for serious games and simulations we need to take these aspects into consideration in order to create realistic behavior for the agents. We propose to model culture and personality as separate modules in the agent architecture in order to separate the domain dependent decision rules for action from the general sociological rules governing these aspects. We illustrate with an example how the architecture works.