Feed me: motivating newcomer contribution in social network sites
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Challenges and Opportunities of Storing Learning Object Ontology in Pharmacy's Knowledge Base
ICALT '09 Proceedings of the 2009 Ninth IEEE International Conference on Advanced Learning Technologies
ICALT '09 Proceedings of the 2009 Ninth IEEE International Conference on Advanced Learning Technologies
Mixing Content and Endless Collaboration --- MashUps: Towards Future Personal Learning Environments
UAHCI '09 Proceedings of the 5th International Conference on Universal Access in Human-Computer Interaction. Part III: Applications and Services
Facebook - education with social networking websites for teaching and learning
ICHL'10 Proceedings of the Third international conference on Hybrid learning
Metrics-based evaluation of learning object reusability
Software Quality Control
Trends of open educational resources in higher education
ICHL'11 Proceedings of the 4th international conference on Hybrid learning
A framework for instantiating pedagogic mLearning objects applications
ICTAC'11 Proceedings of the 8th international conference on Theoretical aspects of computing
Editorial: advanced semantic and social multimedia technologies for future computing environment
Multimedia Tools and Applications
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With the prevalence of social networking services and social media tools, individuals now engage in the production, sharing, and application of diverse content, extending community-based social learning. The most prominent aspect of social learning, which makes it distinct from e-learning, is how content is produced and consumed. That is, people share knowledge with others and learn values via networks in social learning, which requires social media content and social network activity content to be turned into shareable learning objects. In reference to social learning, the present study proposes a Social Learning Content Management System that generates, manages, and publishes learning objects based on content generation models which are also defined here. The proposed system is of significance in that it enables the transformation of social resources into learning objects with the Social Learning Content Management System architecture and data schema defined, and relevant processes designed, based on metadata and learning objects defined for N-screen services.