Designing and making a tangible tabletop game with ToyVision

  • Authors:
  • Javier Marco;Ian Oakley;Eva Cerezo;Sandra Baldassarri

  • Affiliations:
  • University of Madeira, Portugal;University of Madeira, Portugal;Universidad de Zaragoza, Spain;Universidad de Zaragoza, Spain

  • Venue:
  • Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
  • Year:
  • 2013

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Abstract

Studio participants will design and prototype tangible board-games for NIKVision: a tabletop computer for young children. The goal of this studio is to give designers and developers hands-on experience of developing a functional prototype of a tangible tabletop application without the intrinsic difficulties of managing electronic sensors, actuators and machine vision algorithms. During the studio attendees will complete a simple but conceptually complete tangible board-game prototype during the workshop day by abstracting the technologies and keeping focus firmly on the application behaviours and the interactions between users, objects and the system. This will be achieved through using the ToyVision toolkit, a set of software tools that lowers the threshold of prototyping both the "bits" and "atoms" of interactive tabletop games.