Dopamine: generalization and bonuses
Neural Networks - Computational models of neuromodulation
Opponent interactions between serotonin and dopamine
Neural Networks - Computational models of neuromodulation
The Neuromodulatory System: A Framework for Survival and Adaptive Behavior in a Challenging World
Adaptive Behavior - Animals, Animats, Software Agents, Robots, Adaptive Systems
Reinforcement learning: a survey
Journal of Artificial Intelligence Research
Dually Optimal Neuronal Layers: Lobe Component Analysis
IEEE Transactions on Autonomous Mental Development
Intrinsically Motivated Reinforcement Learning: An Evolutionary Perspective
IEEE Transactions on Autonomous Mental Development
Intrinsic Motivation Systems for Autonomous Mental Development
IEEE Transactions on Evolutionary Computation
Task Transfer by a Developmental Robot
IEEE Transactions on Evolutionary Computation
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In autonomous learning, value-sensitive experiences can improve the efficiency of learning. A learning network needs be motivated so that the limited computational resources and the limited lifetime are devoted to events that are of high value for the agent to compete in its environment. The neuromodulatory system of the brain is mainly responsible for developing such a motivation system. Although reinforcement learning has been extensively studied, many existing models are symbolic whose internal nodes or modules have preset meanings. Neural networks have been used to automatically generate internal emergent representations. However, modeling an emergent motivational system for neural networks is still a great challenge. By emergent, we mean that the internal representations emerge autonomously through interactions with the external environments. This work proposes a generic emergent modulatory system for emergent networks, which includes two subsystems - the serotonin system and the dopamine system. The former signals a large class of stimuli that are intrinsically aversive (e.g., stress or pain). The latter signals a large class of stimuli that are intrinsically appetitive (e.g., pleasure or sweet). We experimented with this motivational system for two settings. The first is a visual recognition setting to investigate how such a system can learn through interactions with a teacher, who does not directly give answers, but only punishments and rewards. The second is a setting for wandering in the presence of a friend and a foe.