Reducing bias and inefficiency in the selection algorithm
Proceedings of the Second International Conference on Genetic Algorithms on Genetic algorithms and their application
Genetic programming: on the programming of computers by means of natural selection
Genetic programming: on the programming of computers by means of natural selection
Future Generation Computer Systems
ICGI '98 Proceedings of the 4th International Colloquium on Grammatical Inference
Evolving Finite-State Machine Strategies for Protecting Resources
ISMIS '00 Proceedings of the 12th International Symposium on Foundations of Intelligent Systems
Memory analysis and significance test for agent behaviours
Proceedings of the 8th annual conference on Genetic and evolutionary computation
ACOhg: dealing with huge graphs
Proceedings of the 9th annual conference on Genetic and evolutionary computation
Solving the artificial ant on the Santa Fe trail problem in 20,696 fitness evaluations
Proceedings of the 9th annual conference on Genetic and evolutionary computation
Nature-Inspired Metaheuristic Algorithms
Nature-Inspired Metaheuristic Algorithms
Finite state machine induction using genetic algorithm based on testing and model checking
Proceedings of the 13th annual conference companion on Genetic and evolutionary computation
Genetic algorithm for induction of finite automata with continuous and discrete output actions
Proceedings of the 13th annual conference companion on Genetic and evolutionary computation
Ant colony system: a cooperative learning approach to the traveling salesman problem
IEEE Transactions on Evolutionary Computation
Learning Finite-State Transducers: Evolution Versus Heuristic State Merging
IEEE Transactions on Evolutionary Computation
Ant system: optimization by a colony of cooperating agents
IEEE Transactions on Systems, Man, and Cybernetics, Part B: Cybernetics
Proceedings of the 14th annual conference companion on Genetic and evolutionary computation
Learning finite-state machines with ant colony optimization
ANTS'12 Proceedings of the 8th international conference on Swarm Intelligence
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In this paper we present MuACOsm - a new method of learning Finite-State Machines (FSM) based on Ant Colony Optimization (ACO) and a graph representation of the search space. The input data is a set of events, a set of actions and the number of states in the target FSM. The goal is to maximize the given fitness function, which is defined on the set of all FSMs with given parameters. The new algorithm is compared with evolutionary algorithms and a genetic programming related approach on the well-known Artificial Ant problem.