Enhancing orientation and mobility skills in learners who are blind through video gaming

  • Authors:
  • Jaime Sánchez;Matías Espinoza;Marcia de Borba Campos;Lotfi B. Merabet

  • Affiliations:
  • University Of Chile, Santiago, Chile;University Of Chile, Santiago, Chile;University of Rio Grande, do Sul, Rio Grande do Sul, Brazil;Harvard Medical School, Boston, MA

  • Venue:
  • Proceedings of the 9th ACM Conference on Creativity & Cognition
  • Year:
  • 2013

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Abstract

In this work we present the results of the cognitive impact evaluation regarding the use of Audiopolis, an audio and/or haptic-based videogame. The software has been designed, developed and evaluated for the purpose of developing orientation and mobility (O&M) skills in blind users. The videogame was evaluated through cognitive tasks performed by a sample of 12 learners. The results demonstrated that the use of Audiopolis had a positive impact on the development and use of O&M skills in school-aged blind learners.