Design and development of an indoor navigation and object identification system for the blind
Assets '04 Proceedings of the 6th international ACM SIGACCESS conference on Computers and accessibility
Haptic-feedback support for cognitive mapping of unknown spaces by people who are blind
International Journal of Human-Computer Studies
Autonomous navigation through the city for the blind
Proceedings of the 12th international ACM SIGACCESS conference on Computers and accessibility
UAHCI'11 Proceedings of the 6th international conference on Universal access in human-computer interaction: users diversity - Volume Part II
A computer-based navigation system tailored to the needs of blind people
ICCHP'06 Proceedings of the 10th international conference on Computers Helping People with Special Needs
Hi-index | 0.00 |
In this work we present the results of the cognitive impact evaluation regarding the use of Audiopolis, an audio and/or haptic-based videogame. The software has been designed, developed and evaluated for the purpose of developing orientation and mobility (O&M) skills in blind users. The videogame was evaluated through cognitive tasks performed by a sample of 12 learners. The results demonstrated that the use of Audiopolis had a positive impact on the development and use of O&M skills in school-aged blind learners.