Usability inspection methods
Video game values: Human-computer interaction and games
Interacting with Computers
Heuristic evaluation for games: usability principles for video game design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Playability in action videogames: a qualitative design model
Human-Computer Interaction
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This work-in-progress paper reports the development of a dictionary of game-descriptive words. Inspired by the lexical approach [1] used by psychologists to study personality traits, it is proposed that the same approach can be used in computer game research. The premise is that if computer games display some common traits, players ought to use natural language to describe them. By studying the language used by game players, we can explore the common traits of computer games which may reveal playability problems and information about game classification. As the first step to use the lexical approach, this study attempts to build a dictionary of game-descriptive words for future lexical analyses. The detailed development process was discussed.