User controlled overviews of an image library: a case study of the visible human
Proceedings of the first ACM international conference on Digital libraries
Time as essence for photo browsing through personal digital libraries
Proceedings of the 2nd ACM/IEEE-CS joint conference on Digital libraries
Casual Information Visualization: Depictions of Data in Everyday Life
IEEE Transactions on Visualization and Computer Graphics
Automatically Segmenting LifeLog Data into Events
WIAMIS '08 Proceedings of the 2008 Ninth International Workshop on Image Analysis for Multimedia Interactive Services
Beyond total capture: a constructive critique of lifelogging
Communications of the ACM
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Today we are witnessing diverse forms and styles of interactive platforms and devices quickly penetrating to people's everyday lives. New applications and services for smartphones, tablets, game consoles connected to TVs, and other embedded appliances are constantly appearing and diversifying the way we interact with technology. Thus when we design visualization and interaction strategies for the emerging lifelogging activity, it is important to consider affordances and contexts for these emerging interactive devices: by the time the lifelogging activity becomes truly ubiquitous, we will be interacting with even more diverse set of devices to support the activity. In this paper, we describe an early stage of our on-going project where we sketched a series of interactive visualization and their corresponding usage scenarios for three different interactive platforms: (1) smartphone, (2) tablet, and (3) desktop. Our sketch was rendered on these corresponding devices in such a way as to maximize the special interaction characteristics of each device and provides three very different lifelog data usage scenarios.