SpatialEase: learning language through body motion

  • Authors:
  • Darren Edge;Kai-Yin Cheng;Michael Whitney

  • Affiliations:
  • Microsoft Research Asia, Beijing, China;National Taiwan University, Taipei, Taiwan & Microsoft Research Asia, Beijing, China;University of North Carolina, Charlotte, NC, USA & Microsoft Research Asia, Beijing, China

  • Venue:
  • Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
  • Year:
  • 2013

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Abstract

Games that engage both mind and body by targeting users' kinesthetic intelligence have the potential to transform the activity of learning across a wide variety of domains. To investigate this potential in the context of second language learning, we have developed SpatialEase: a Kinect game for the body-based learning of language that is grounded in space and motion. In this game, learners respond to audio commands in the second language by moving their bodies in space, while a game mechanic based on distributed cued-recall supports learning over time. Our comparison of SpatialEase with the popular Rosetta Stone software for learner of Mandarin Chinese showed similar learning gains over a single session and generated several key implications for the future design of mixed-modality learning systems.