Creativity support for novice digital filmmaking

  • Authors:
  • Nicholas Davis;Alexander Zook;Brian O'Neill;Brandon Headrick;Mark Riedl;Ashton Grosz;Michael Nitsche

  • Affiliations:
  • Georgia Institute of Technology, Atlanta, Georgia, USA;Georgia Institute of Technology, Atlanta, Georgia, USA;Georgia Institute of Technology, Atlanta, Georgia, USA;Georgia Institute of Technology, Atlanta, Georgia, USA;Georgia Institute of Technology, Atlanta, Georgia, USA;Georgia Institute of Technology, Atlanta, Georgia, USA;Georgia Institute of Technology, Atlanta, Georgia, USA

  • Venue:
  • Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
  • Year:
  • 2013

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Abstract

Machinima is a new form of creative digital filmmaking that leverages the real time graphics rendering of computer game engines. Because of the low barrier to entry, machinima has become a popular creative medium for hobbyists and novices while still retaining borrowed conventions from professional filmmaking. Can novice machinima creators benefit from creativity support tools? A preliminary study shows novices generally have difficulty adhering to cinematographic conventions. We identify and document four cinematic conventions novices typically violate. We report on a Wizard-of-Oz study showing a rule-based intelligent system that can reduce the frequency of errors that novices make by providing information about rule violations without prescribing solutions. We discuss the role of error reduction in creativity support tools.