Modular musical objects towards embodied control of digital music
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Human model evaluation in interactive supervised learning
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The urban musical game: using sport balls as musical interfaces
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Seeing aural: an installation transferring the materials you gaze to sounds you hear
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
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The Modular Musical Objects (MO) are an ensemble of tangible interfaces and software modules for creating novel musical instruments or for augmenting objects with sound. In particular, the MOs allow for designing action-sound relationships and behaviors based on the interaction with tangible objects or free body movements. Such interaction scenarios can be inspired by the affordances of particular objects (e.g. a ball, a table), by interaction metaphors based on the playing techniques of musical instruments or games. We describe specific examples of action-sound relationships that are made possible by the MO software modules and which take advantage of machine learning techniques.