Fractals in nature: from characterization to simulation
The Science of Fractal Images
Algorithms for random fractals
The Science of Fractal Images
A random walk through fractal dimensions
A random walk through fractal dimensions
The synthesis and rendering of eroded fractal terrains
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Modeling landscapes with ridges and rivers: bottom up approach
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Interactive terrain modeling using hydraulic erosion
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
RiverLand: An Efficient Procedural Modeling System for Creating Realistic-Looking Terrains
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part I
Goblins by spheroidal weathering
NPH'07 Proceedings of the Third Eurographics conference on Natural Phenomena
Introduction: Foreword to special section on advances in procedural modeling
Computers and Graphics
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A simulation of the effects of hydraulic erosion should generate realistic fractal character and exhibit certain high-level behavior, such as tributary capture. Our simulation method is able to achieve these goals in an emergent way by using a variant of avalanching, which is a principle followed by many physical self-organized systems. We also use the same approach to generate initial conditions for the erosion, so that the combined algorithm is a complete terrain modeling method based only on self-organization.