Polaris: A System for Query, Analysis and Visualization of Multi-Dimensional Relational Databases
INFOVIS '00 Proceedings of the IEEE Symposium on Information Vizualization 2000
Benefits of merging command selection and direct manipulation
ACM Transactions on Computer-Human Interaction (TOCHI)
Low-Level Components of Analytic Activity in Information Visualization
INFOVIS '05 Proceedings of the Proceedings of the 2005 IEEE Symposium on Information Visualization
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Direct-touch vs. mouse input for tabletop displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Animated Transitions in Statistical Data Graphics
IEEE Transactions on Visualization and Computer Graphics
OctoPocus: a dynamic guide for learning gesture-based command sets
Proceedings of the 21st annual ACM symposium on User interface software and technology
Direct manipulation interfaces
Human-Computer Interaction
User-defined gestures for surface computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Potential Limitations of Multi-touch Gesture Vocabulary: Differentiation, Adoption, Fatigue
Proceedings of the 13th International Conference on Human-Computer Interaction. Part II: Novel Interaction Methods and Techniques
Understanding Multi-touch Manipulation for Surface Computing
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Understanding users' preferences for surface gestures
Proceedings of Graphics Interface 2010
How Information Visualization Novices Construct Visualizations
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
Data analysis on interactive whiteboards through sketch-based interaction
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Interactive Dynamics for Visual Analysis
Queue - Micoprocessors
Hi-index | 0.01 |
As more applications move from the desktop to touch devices like tablets, designers must wrestle with the costs of porting a design with as little revision of the UI as possible from one device to the other, or of optimizing the interaction per device. We consider the tradeoffs between two versions of a UI for working with data on a touch tablet. One interface is based on using the conventional desktop metaphor (WIMP) with a control panel, push buttons, and checkboxes -- where the mouse click is effectively replaced by a finger tap. The other interface (which we call FLUID) eliminates the control panel and focuses touch actions on the data visualization itself. We describe our design process and evaluation of each interface. We discuss the significantly better task performance and preference for the FLUID interface, in particular how touch design may challenge certain assumptions about the performance benefits of WIMP interfaces that do not hold on touch devices, such as the superiority of gestural vs. control panel based interaction.