On consistency and network latency in distributed interactive applications: a survey--part I
Presence: Teleoperators and Virtual Environments
Modeling the effects of delayed haptic and visual feedback in a collaborative virtual environment
ACM Transactions on Computer-Human Interaction (TOCHI)
The Client Assignment Problem for Continuous Distributed Interactive Applications
ICDCS '11 Proceedings of the 2011 31st International Conference on Distributed Computing Systems
Local-lag and timewarp: providing consistency for replicated continuous applications
IEEE Transactions on Multimedia
Latency-driven distribution: infrastructure needs of participatory entertainment applications
IEEE Communications Magazine
CloudGPS: a scalable and ISP-friendly server selection scheme in cloud computing environments
Proceedings of the 2012 IEEE 20th International Workshop on Quality of Service
Optimizing client assignment for enhancing interactivity in distributed interactive applications
IEEE/ACM Transactions on Networking (TON)
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In this paper, we study the interaction times of continuous distributed interactive computing in which the application states change due to not only user-initiated operations but also time passing. We formulate the Minimum Interaction Time problem as a combinatorial problem of how the clients are assigned to the servers and the simulation time settings of the servers. We also outline two approaches to approximate the problem.