The metaDESK: models and prototypes for tangible user interfaces
Proceedings of the 10th annual ACM symposium on User interface software and technology
Design rules based on analyses of human error
Communications of the ACM
Use of Lego mindstorm kits in introductory programming classes: a tutorial
Journal of Computing Sciences in Colleges
Creating Cool MINDSTORMS NXT Robots (Technology in Action)
Creating Cool MINDSTORMS NXT Robots (Technology in Action)
Of BATs and APEs: an interactive tabletop game for natural history museums
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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We describe our experience exhibiting a human-size robot in a museum, encouraging visitors to interact with the robot and even program it to perform a sequence of timed poses. At the museum, users' programs were run on a real robot for all to see. The installation attracted and engaged visitors from age two to adult. The most intuitive of our interfaces was equally captivating for young and older visitors. We present the pros and cons of our interfaces and the engagement of visitors at the exhibit as lessons for other exhibitors who aim to achieve active prolonged engagement with robots in museum settings.