Performance-driven facial animation
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Analysis and Synthesis of Facial Image Sequences Using Physical and Anatomical Models
IEEE Transactions on Pattern Analysis and Machine Intelligence
ECCV '98 Proceedings of the 5th European Conference on Computer Vision-Volume II - Volume II
ICCV '95 Proceedings of the Fifth International Conference on Computer Vision
Separability of Pose and Expression in Facial Tracking and Animation
ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
Deformation transfer for triangle meshes
ACM SIGGRAPH 2004 Papers
Spacetime faces: high resolution capture for modeling and animation
ACM SIGGRAPH 2004 Papers
High-Resolution, Real-time 3D Shape Acquisition
CVPRW '04 Proceedings of the 2004 Conference on Computer Vision and Pattern Recognition Workshop (CVPRW'04) Volume 3 - Volume 03
Automatic determination of facial muscle activations from sparse motion capture marker data
ACM SIGGRAPH 2005 Papers
Manipulating Video Sequences to Determine the Components of Conversational Facial Expressions
ACM Transactions on Applied Perception (TAP)
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ACM SIGGRAPH 2006 Sketches
Universal capture - image-based facial animation for "The Matrix Reloaded"
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Multi-scale capture of facial geometry and motion
ACM SIGGRAPH 2007 papers
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IEEE Transactions on Visualization and Computer Graphics
Facial performance synthesis using deformation-driven polynomial displacement maps
ACM SIGGRAPH Asia 2008 papers
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Computer Animation and Virtual Worlds - CASA'2008 Special Issue
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SIGGRAPH 2009: Talks
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ACM SIGGRAPH Asia 2009 papers
Face poser: Interactive modeling of 3D facial expressions using facial priors
ACM Transactions on Graphics (TOG)
ACM SIGGRAPH 2010 papers
High resolution passive facial performance capture
ACM SIGGRAPH 2010 papers
The Digital Emily Project: Achieving a Photorealistic Digital Actor
IEEE Computer Graphics and Applications
Leveraging motion capture and 3D scanning for high-fidelity facial performance acquisition
ACM SIGGRAPH 2011 papers
High-quality passive facial performance capture using anchor frames
ACM SIGGRAPH 2011 papers
Realtime performance-based facial animation
ACM SIGGRAPH 2011 papers
Sketch express: facial expressions made easy
Proceedings of the Eighth Eurographics Symposium on Sketch-Based Interfaces and Modeling
Multiview face capture using polarized spherical gradient illumination
Proceedings of the 2011 SIGGRAPH Asia Conference
Compression and direct manipulation of complex blendshape models
Proceedings of the 2011 SIGGRAPH Asia Conference
Spacetime expression cloning for blendshapes
ACM Transactions on Graphics (TOG)
Realtime facial animation with on-the-fly correctives
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
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Human beings are naturally sensitive to subtle cues in facial expressions, especially in areas of the eyes and mouth. Current facial motion capture methods fail to accurately reproduce motions in those areas due to multiple limitations. In this paper, we present a new performance capture method that focuses on the perceptually important contour features on the face. Additionally, the output of our two-step optimization scheme is also easily editable by an animator. To illustrate the strength of our system, we present a retargeting application that incorporates primary contour lines to map a performance with lip-sync from an actor to a creature.