Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
Visual modeling of DEVS-based multiformalism systems based on higraphs
WSC '93 Proceedings of the 25th conference on Winter simulation
Theory of Modeling and Simulation
Theory of Modeling and Simulation
On using design patterns for DEVS modeling and simulation tools
SpringSim '10 Proceedings of the 2010 Spring Simulation Multiconference
Automatic generation of object-oriented code from DEVS graphical specifications
Proceedings of the Winter Simulation Conference
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In this paper we highlight techniques from software engineering to design and code the behaviors of object. After a review of behavioral design patterns, we propose the state event design pattern to design basic behaviors described with state machines. In this pattern we objectify events in addition to states. Then, we generalize this pattern to DEVS behaviors. Thus, the DEVS designers may take profit from this technique to design simulations.