StatStream: statistical monitoring of thousands of data streams in real time
VLDB '02 Proceedings of the 28th international conference on Very Large Data Bases
Microsoft CEP server and online behavioral targeting
Proceedings of the VLDB Endowment
Improving MapReduce performance in heterogeneous environments
OSDI'08 Proceedings of the 8th USENIX conference on Operating systems design and implementation
Capturing episodes: may the frame be with you
Proceedings of the 6th ACM International Conference on Distributed Event-Based Systems
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A stream processing engine, named SPRINT, is designed and implemented to efficiently process queries over high-speed sensor data streams from soccer games. SPRINT adopts several novel strategies, including a lock-free ring buffer, frame-based sliding windows, and dynamic parallel computation, to pursue three objectives: high speed, high precision, and low space consumption. Experiments show that SPRINT can achieve these three goals simultaneously.