Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
Pattern-oriented software architecture: a system of patterns
Pattern-oriented software architecture: a system of patterns
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The concept of sending messages to several receivers is a common scenario in distributed applications. However, there is a certain degree of complexity involved assuming that the sender and receiver are physically at remote locations. Aspects like accessibility, security, and large volumes are key factors in these systems. Therefore, messaging in distributed systems poses several challenges and requires optimal design. We use this problem to come up with a pattern in sending secure messages automatically from the sender to receiver(s) using a secure observer classes.