Artificial Intelligence: A Modern Approach
Artificial Intelligence: A Modern Approach
Artificial Intelligence for Games, Second Edition
Artificial Intelligence for Games, Second Edition
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This paper presents an artificial intelligence (AI) for the board game 'Quarto!' in Java. The program uses depth-first search for decision making. To improve runtime performance, we used alphabeta pruning, a transposition table, and a Java constraint solver. The result of our work is an open-source Java program capable of beating human opponents in real-time.