Efficient management of data center resources for massively multiplayer online games
Proceedings of the 2008 ACM/IEEE conference on Supercomputing
Prediction-based real-time resource provisioning for massively multiplayer online games
Future Generation Computer Systems
The impact of virtualization on the performance of Massively Multiplayer Online Games
Proceedings of the 8th Annual Workshop on Network and Systems Support for Games
A new business model for massively multiplayer online games
Proceedings of the 2nd ACM/SPEC International Conference on Performance engineering
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We have previously introduced a cloud-based model for Massively Multiplayer Online Games (MMOGs) operation, which allows small and medium enterprises to join the MMOG market through near-zero initial infrastructure investment. In this work we propose an architectural extension to this MMOG operational model designed to increase and guarantee the MMOG session availability through fault tolerance mechanisms.