Massively multiplayer online games on unreliable resources

  • Authors:
  • Vlad Nae;Lukas Köpfle;Radu Prodan;Alexandru Iosup

  • Affiliations:
  • University of Innsbruck, Innsbruck, Austria;University of Innsbruck, Innsbruck, Austria;University of Innsbruck, Innsbruck, Austria;Delft University of Technology, Delft, The Netherlands

  • Venue:
  • Proceedings of the 11th Annual Workshop on Network and Systems Support for Games
  • Year:
  • 2012

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Abstract

We have previously introduced a cloud-based model for Massively Multiplayer Online Games (MMOGs) operation, which allows small and medium enterprises to join the MMOG market through near-zero initial infrastructure investment. In this work we propose an architectural extension to this MMOG operational model designed to increase and guarantee the MMOG session availability through fault tolerance mechanisms.