Shape aware normal interpolation for curved surface shading from polyhedral approximation

  • Authors:
  • Xunnian Yang;Jianmin Zheng

  • Affiliations:
  • Department of Mathematics, Zhejiang University, Hangzhou, China;School of Computer Engineering, Nanyang Technological University, Singapore, Singapore

  • Venue:
  • The Visual Computer: International Journal of Computer Graphics
  • Year:
  • 2013

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Abstract

Independent interpolation of local surface patches and local normal patches is an efficient way for fast rendering of smooth curved surfaces from rough polyhedral meshes. However, the independently interpolating normals may deviate greatly from the analytical normals of local interpolating surfaces, and the normal deviation may cause severe rendering defects when the surface is shaded using the interpolating normals. In this paper we propose two novel normal interpolation schemes along with interpolation of cubic B茅zier triangles for rendering curved surfaces from rough triangular meshes. Firstly, the interpolating normal is computed by a Gregory normal patch to each B茅zier triangle by a new definition of quadratic normal functions along cubic space curves. Secondly, the interpolating normal is obtained by blending side-vertex normal functions along side-vertex parametric curves of the interpolating B茅zier surface. The normal patches by these two methods can not only interpolate given normals at vertices or boundaries of a triangle but also match the shape of the local interpolating surface very well. As a result, more realistic shading results are obtained by either of the two new normal interpolation schemes than by the traditional quadratic normal interpolation method for rendering rough triangular meshes.