Transferable videorealistic speech animation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Visio-lization: generating novel facial images
ACM SIGGRAPH 2009 papers
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We often see close-ups of CG characters' faces in movies or video games. In such situations, the quality of a character's face (mainly in dialogue scenes) primarily determines that of the entire movie. Creating highly realistic speech animation is essential because viewers watch these scenes carefully. In general, such speech animations are created manually by skilled artists. However, creating them requires a considerable effort and time.