Aligning a 3D headless avatar with a user's 2D face images in real-time
SIGGRAPH Asia 2012 Posters
Fast and accurate GPU-based simulation of virtual garments
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
Image-based clothes animation for virtual fitting
SIGGRAPH Asia 2012 Technical Briefs
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The affordability of RGBD cameras has pushed the retail shopping to the next level with the Virtual Try-on (VTO) application. Existing approaches [Giovanni et al. 2012], [Kevelham and Magnenat-Thalmann 2012] use skinning whereas systems like FitNect augment skinning with cloth simulation. Alternatively, image-based approach [Zhou et al. 2012] utilizes video clips for virtual try-on. In all of the existing approaches, the user's depth profile is not taken into consideration. Therefore, the user does not feel a good fit. Using customized avatars [Yuan et al. 2012] solves the fitting issue but it requires an offline user-look-alike avatar creation stage which is improper for walk-through scenarios. Furthermore, accurate physics based simulation of a 3D garment on a detailed avatar model is very time consuming.