Screen-space curvature for production-quality rendering and compositing

  • Authors:
  • Nicolas Mellado;Pascal Barla;Gael Guennebaud;Patrick Reuter;Gregory Duquesne

  • Affiliations:
  • Inria - Univ. Bordeaux - IOGS - CNRS;Inria - Univ. Bordeaux - IOGS - CNRS;Inria - Univ. Bordeaux - IOGS - CNRS;Inria - Univ. Bordeaux - IOGS - CNRS;Luxology

  • Venue:
  • ACM SIGGRAPH 2013 Talks
  • Year:
  • 2013

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Abstract

Surface curvature is a measure commonly employed in Computer Graphics for a vast range of applications: for modeling purposes of course, but also to drive texture generation, or to produce exaggerated or stylized shading results (see Figure 1).