Crowdsourcing for affective-interaction in computer games

  • Authors:
  • Gonçalo Tavares;André Mourão;João Magalhaes

  • Affiliations:
  • Universidade Nova Lisboa, Lisboa, Portugal;Universidade Nova Lisboa, Lisboa, Portugal;Universidade Nova Lisboa, Lisboa, Portugal

  • Venue:
  • Proceedings of the 2nd ACM international workshop on Crowdsourcing for multimedia
  • Year:
  • 2013

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Abstract

Affective-interaction in computer games is a novel area with several new challenges, such as detecting players' facial expressions (e.g., happy, sad, surprise) in a robust manner. In this paper we describe a crowdsourcing effort for creating the ground-truth of a large-scale dataset of images capturing users playing a computer game. The computer game is designed to elicit a particular facial expressions and the game will score the player according to the detected expression. For designing the crowdsourcing task, some of the examined variables include: reward, tagging limits, golden questions, workers' location. In the end, we designed a large tagging job to maximize workers agreement. Each image with a facial expressions is tagged with one of the following expressions labels: happy, anger, disgust, contempt, sad, fear, surprise, and neutral. The dataset included over 40,000 images, the workers' judgments, the game's detected facial expression and what facial expression the player should be performing.