Spoken Dialogues with Computers
Spoken Dialogues with Computers
Using OpenMP: Portable Shared Memory Parallel Programming (Scientific and Engineering Computation)
Using OpenMP: Portable Shared Memory Parallel Programming (Scientific and Engineering Computation)
High performance discrete Fourier transforms on graphics processors
Proceedings of the 2008 ACM/IEEE conference on Supercomputing
Fast tridiagonal solvers on the GPU
Proceedings of the 15th ACM SIGPLAN Symposium on Principles and Practice of Parallel Programming
Programming Massively Parallel Processors: A Hands-on Approach
Programming Massively Parallel Processors: A Hands-on Approach
Robust user context analysis for multimodal interfaces
ICMI '11 Proceedings of the 13th international conference on multimodal interfaces
Hi-index | 0.00 |
The aim of most microphone array applications is to localize sound sources in a noisy and reverberant environment. For that purpose, many different sound source localization (SSL) algorithms have been proposed, where the SRP-PHAT (steered response power using the phase transform) has been known as one of the state-of-the-art methods. Its original formulation allows two different practical implementations, one that is computed in the frequency domain (FDSP) and another in the time domain (TDSP), which can be enhanced by interpolation. However, the main problem of this algorithm is its high computational cost due to intensive grid scan in search for the sound source. Considering the power of graphics processing units (GPUs) for working with massively parallelizable compute-intensive algorithms, we present two highly scalable GPU-based versions of the SRP-PHAT, one for each formulation, and also an implementation of the cubic splines interpolation in the GPU. These approaches exploit the parallel aspects of the SRP-PHAT, allowing real-time execution for large search grids. Comparing our GPU approaches against traditional multithreaded CPU approaches, results show a speed up of 275脙聴 for the FDSP, and 70脙聴 for the TDSP with interpolation, when comparing high-end GPUs with high-end CPUs.