Toward a deeper understanding of the relationship between interaction constraints and visual isomorphs

  • Authors:
  • Wenwen Dou;Caroline Ziemkiewicz;Lane Harrison;Dong Hyun Jeong;William Ribarsky;Xiaoyu Wang;Remco Chang

  • Affiliations:
  • Department of Computer Science, University of North Carolina at Charlotte;Department of Computer Science, Brown University;Department of Computer Science, University of North Carolina at Charlotte;Department of Computer Science, University of the District of Columbia;Department of Computer Science, University of North Carolina at Charlotte;Department of Computer Science, University of North Carolina at Charlotte;Department of Computer Science, Tufts University

  • Venue:
  • Information Visualization - Special issue on Best Papers of Visual Analytics Science and Technology (VAST) 2010
  • Year:
  • 2012

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Abstract

Interaction and manual manipulation have been shown in cognitive science literature to play a critical role in problem solving. Given different types of interactions or constraints on interactions, a problem can appear to have different degrees of difficulty. While this relationship between interaction and problem solving has been well studied in the cognitive science literatures, the visual analytics community has yet to exploit this understanding for analytical problem solving. In this paper, we hypothesize that constraints on interactions and constraints encoded in visual representations can lead to strategies of varying effectiveness during problem solving. To test our hypothesis, we conducted a user study in which participants were given different levels of interaction constraints when solving a simple mathematic game called number scrabble. Number scrabble is known to have an optimal visual problem isomorph, and the goal of this study is to learn if and how the participants could derive the isomorph and to analyze the strategies that the participants utilize in solving the problem. Our results indicate that constraints on interactions do affect probLem solving, and that although the optimaL visual isomorph is difficult to derive, certain interaction constraints can lead to a higher chance of deriving the isomorph.